Group run through creative environment design week 1 art and feedback
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Can I still join without the discord and still get feedback?
I only have about an hour (two max) a day to work on this, so my progress is really slow. -
@murielle You can join us here and we will get YOu feedback, no problem, tak it slow, I have also only about 1 hour for this class a day.
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Posting this down here in case people don't scroll up
EDIT: Feel free to post all your thumbnails. Also, the 'sci-fi demo', if you have time to watch it really ties all the principles together and is a good video to finish off all the instruction.
SUPER DUPER EDIT: Mr. Parker showcases silhouette thumbnails at around 50 minutes into the 'reference' video. He showcases ALL the homework from the workbook at 50 minutes into the reference video.
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@MichaelaH i like the canopies on these trees. I noticed though some of these are easily divided in half, they would look soo much cooler if you forced the rule of 3rds or 5ths.
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@Aleksey I know, some of them can be divided, but I like those also
. I try that these trees cannot be divided at least horizontally or vertically. But I liked this exercise more...:smiling_face_with_open_mouth_smiling_eyes:
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Here is my first addition. These are tiny houses. I did the silhouette and the design of my favorite one.
The design looks bad, I can't really draw on my tablet, that is why it still looks messy. I believe I kept the design a little too small at this stage, so there is not much detail. If I find the time I might print them out and render them with ink.
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@murielle oooo really intricate
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@murielle Nice! I like all the intricate bits you like to include (something I struggle with). It's interesting so far how most people start fairly simple, and then by the end of the first page their designs are much more interesting
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@Braden-Hallett said in Group run through creative environment design week 1 art and feedback:
It's interesting so far how most people start fairly simple, and then by the end of the first page their designs are much more interesting
I've noticed this as well. I think this exercise is great to get out of your comfort zone.
The only problem was that somewhere halfway I created houses that were more suited for a near or on water location... which was not what I was going for. :smiling_face_with_open_mouth_cold_sweat:
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I find myself really struggling with these thumbnails, more so with the houses. I am not loose enough, similar to what I think @MichaelaH was struggling with. The problem is that when I try to work loosely, nothing comes to mind and I can't figure out where to put elements so that they make sense. I know these are just illustrations and do not have to be architecturally accurate, but I do not have any mental references to pull from. I had to use references for most of exercise 1, and even some of exercise 2, and I find most if not all of my thumbnails are rigid and really lacking in creativity. I made a conscious effort to loosen up in exercise 3, bu I am still not feeling it. Maybe I just need to review some environment design, or actual reference so I have more to pull from?
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@ErinCortese When I'm stuck I normally just make a mark; any mark. With these thumbnails you don't have to work out the details yet, just make an interesting shape and turn that into a building/tree/whatever.
I also find that using my wonky shaped sketch brush (it's a kind of an uneven diamond shape tip) helps by creating more interesting shapes than a simple circle brush would. If you look at the "windows" on my Mars building at row 2, column 1, that's the shape of my brush. I just used the transparent "color" and tapped to make those.
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@ErinCortese It's really hard to loosen up, I'm with you there
I find that if I start to tighten up I just start making random shapes and line for a few of the thumbnails. I'll usually get something that looks 'like a building'. I think that's just part of the process and why we need to do so many of these
You eventually get all the boring stuff onto the page and then you arrive at the more interesting designs. In other words, most of everyone's thumbnails are fairly rigid at first.
Review's always good, but when in doubt do more thumbnails, I think!
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@JerrySketchyArt Nice! I'm likin' the nice thick brush you're usin'.
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@Braden-Hallett @JerrySketchyArt Thanks, I think I will just keep at it. I agree the thumbnails are important, and itโs never been more clear! Itโs nice to know that it is just part of the process, itโs hard to feel incapable of creating something interesting or creative. I was just feeling a little defeated, but I have to suck it up and keep working, lol.
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@ErinCortese Many of your thumbnails are super interesting. You're probably just being a bit hard on yourself. That's something we all seem to excel at!
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@JerrySketchyArt Thanks, but itโs probably because the photos I referenced were interesting
I feel like I didnโt do much designing of my own. The beached pirate ship one on the bottom left was done without reference, and I happy with that, but again not original. But I really appreciate the positive feedback, itโs not a total loss, I am definitely learning. But I should also learn to be less hard on myself, because yes, I am pretty good at that.
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@ErinCortese im digging these actually. Although they leave me wanting some sort of structural elements to help enhance the silhouettes even more. Some of them have them, like the fences and the chimneys and such but more please!