I need some help figuring out where I am going wrong with this one.

  • I’ve tried painting this one for over a week and nothing is working out. Idk what the deal is. The values seem fine, but I would like to see what everyone thinks. Any glaring issues? I tend to have no issue laying the color down after doing the value painting. It could also be that I am not used to photoshop. Any thoughts?

    Sorry it is a photo of my cintiq screen. Just being lazy.


  • SVS OG

    @eric-castleman It's a beautiful image actually. I really like the texture and how you've rendered all the shapes. One thought: My eye tends to want to move towards where the captain's gazing, and where the other ships are moving, but nothing is drawing me back into the illustration. I wonder if you put something in the lower right corner, maybe a parrot or a cat with an eye patch on the railing, maybe the other ship above the captain's hat could be a sneaky pirate ship and the cat or parrot is trying to warn the captain. Also, I'm not sure I understand where the rim light is coming from that's under the railing.

  • What exact problem are you having? The values look good and you will be able to work on them further as you add in color anyhow. Looking at it myself I would bring the pirate more to the front and right side as the weight is quite heavy on the left and the spyglass is getting a tad too close to the edge. Also if you over lap the shop with his boy it will add depth to the scene. you could probably even push the size a bit further and raise him up a bit more. looks like a great scene though!


  • @eric-castleman Gosh, I love your textures. The only thing I see is the large ship in the background seems flat on the right side. Maybe round it out more with the light?

  • SVS OG

    I think @Gary-Wilkinson is giving some great advice on this one. I'd almost say leave it a value sketch you really got a cool vibe going on with it. Maybe make it look like one of those old time photos. 0_1522419853751_8c6756a8845b4d93789706d2e521d43a--photo-postcards-flapper.jpg

  • I would look at a better position for the left arm it looks a bit awkward. Overall I like the tones and texture

  • SVS OG

    0_1522429467610_my thoughts.jpg

    I think the problem is the rope placement, everything else looks awesome to me. I did a quick paint over to show you how I would deal with the rope. Anyway just a thought, looking forward to see it finished 🙂

  • @Eric-Castleman Great piece! I also think @Gary-Wilkinson gave some great advice. By placing the boat behind the figure you'll give us a sense of depth, making the image much easier to read. I also love the sepia tones you've used. Perhaps try using just a one or two colors overlaid on some main shapes??? Hope that helps a little.

  • Thanks everyone. I love all of the input and design critiques. My main issue is getting the color right. For some reason when I paint in photoshop, I can’t seem to get the same color consistency as I did in procreate.

  • SVS OG

    @eric-castleman How are you laying in your colors? On a multiply layer over the values? If you are doing it that way you want to make sure when you open your color picker you'll see the "B" value that's brightness. Have it at 100% for whatever color you are laying in on the multiply layer above. Basically the color will be added in with no black and since it's on a multiply layer above your values it will take on the value from that bottom layer. Otherwise if your color has some B value in it, it will add that darkness to the values you already have and throw it off. If it doesn't look right to you at that point it's because your value is off and you can adjust that on the bottom layer. Or adjust your (H- Hue) and (S-Saturation) values to get the right color you want.0_1522443550396_hue sat brihtness.png

  • @evilrobot awesome tip!! This exactly what I am struggling with.

  • SVS Team SVS OG

    @evilrobot great advice, may I add when I do values first i tend to use the color or soft light layer mode to add the colors over the values. Then tweak the saturation after i get the color down. But majority of the time I will put down my local color first, then go on top with a multiple layer with a cool blue/gray color for the shadows, then an overlay layer on top with a warm bright orange for the highlights, and then another multiple with a darker blue/gray for the deeper shadows.

  • Here’s how it’s progressing. Spent most of the night on the foreground. Thanks everyone for the help.


  • SVS OG

    @eric-castleman looks great!

  • SVS OG

    @Eric-Castleman this is looking great man. Your texture is getting a little heavy in a few places. I did a little diagram to show what I mean. Hope don't mind. Hope it helps. 0_1522518490731_light-and-texture.jpg

  • @evilrobot awesome! That is very helpful. I know very little about the rules for texture. I was wondering if certain textures clash or if certain textures come forward more than others as well. This is one I had no clue about.

  • SVS OG

    @eric-castleman Hey Eric - i am really enjoying your work! This is late feedback and can easily be ignored - just a couple of things that pop out for me - the relationship between the spyglass and the eye - it looks to me like the spyglass is resting on the cheek of the pirate. maybe let some light wrap around and under the eyepiece and slightly change the arm position and grip? The rigging does not need to be any one way and it is fine the way it is but i was wondering how it might look with simplified ship rigging showing? I did a paint over if you can call it that (my apologies 🙂 I tried to push the background further back with overlap and less definition too - anyways...awesome work!!


  • @Kevin-Longueil that looks great! I think I might add a few of those changes.

  • If you add ship's rigging (which is a great idea, btw), be sure to add at least a hint of it to the other ships.

  • Here is how it’s coming along. I will be adding quite a few changes, but have been so occupied with getting the color right in photoshop. This piece has been a test piece for that, but absolutely love all of the critiques here. Still have a ways to go.


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