27 Nov 2020, 22:58

@LauraA Hi Laura, sorry for delayed answer. Yes exactly, local color/value and surface quality gives different result after interacting with light (for example black , matt object may stay quite dark even when hit by a stronger light).
The scene is guite challenging (two main light sources, bounce light, lots of props...), but it will be rewarding if you manage to pull it through.
Keeping the hierarchy of values might help (lightest-light source, second lightest-highly reflective objets, third lightes-white objects...)

PS:
The bloom effect of chimney light can be done with overpainting with color of the light in overlay mode and then apply gausian blur (can look cheese though if it is too much or too little or doesnt fit rest of the rendering🙂)
As i see the light in the chimney now, it may be too much. Maybe a gradient would tell more about the fire at the bottom.
The advantage of darker scene is,that values
can be grouped better together. The disadvantage is, that it might not fit the story.