Hi everyone, the prompt was somehow really challenging this month. No original concept here, just tried to experiment with style and colors in short time (not sure how it worked).
Hi, here is my take on this month halloween prompt
Hi, here my try on this month prompt with a very rainy vacation..
It was supposed to be fun, but Lisa didnt really expect her robot to be a board game winning machine.
Hi, here is my picture for this month prompt. Take care everyone!
Hi Amber! you already got a lot of good critique, i just want to add something, that might help you in the rendering process, to keep things evenly rendered (that might be the biggest issue of the image) and save some time as well:
the surface quality of objects can be described very well in two ways:
rough paintover over your nice drawing to see what i mean (sorry for messing up with the likeness):
Hi, here is my little submission...
p.s. edited with picture from the critique arena template
@brettb_draws just read, you took the Tonko House class.. so you already know, everything i wrote. I also think, it is good to break the light and color down, than it becomes a little bit easier. And thanks, but i also struggle a lot with that.
in neutral diffuse light setup (white light coming from all directions, but mostly from up through white clouds) is where you define local color of the object the best. There you see if the color is dark or light, warm or cool. In crevises or planes that are less exposed to this light, the local color gets darker and even the saturations grows. The sky is filled with white clouds and is basically white.
some scribbles along:
If the light setup changes and direct light comes to play (for instance orange sun in golden hour with purple sky), the local colors get influence of this diffuse purple light setup (especially the top planes of objects). Additionally, planes that are hit by direct light, change their color and will cast hard shadows.
These shadows are not per se cool or warm because of the warm or cool direct light, but they are perceived warm or cool by relative comparision to the direct light and they are based on the diffuse light setup established before and from the fill light from the sky (top planes).
1.diffuse light setup without direct sun light (color adjustment layer over the first neutral diffuse light setup)
2.previous plus hit of direct sun light
similarly night setup with direct moon and artifical light and bright midday sun setup.
How exactly the final color is, depends on the interaction between light source and the local color and material quality (reflective vs matt) of the object.
Sorry for long post and these fast scribbles. They are far from good, but hope they help to see what i wrote.
@donnamakesart thanks so much! Hope to find some time to rework it though... and next time upload in better quality
@Asyas_illos Thanks! Haloween anytime!
@Valerie-Light Thank you! Details can save it or ruin it sometimes
@Larue Thanks a lot! Witches have great shapes.