Hand Drawings Critique Requested Part 5
I'm setting out to draw 100 hands, and asking feedback on every ten hands I draw. Below, are hands 41-50.
Sorry it took so long to post the next ten hands, I'll do better on the next ten. These are terrible, and I even drew a finger at the end cause none of mine looked right. My thumbs are not right. Need more work on constructing the hand using simple shapes and shading. Currently, I'm making a flat square box as palm, then extending rectangular prisms from palm box to a distance that's as long as the palm. Not sure if best way, certainly doesn't look right. Practice makes perfect!
Any critique and advice are highly appreciated! Thank you!
Jonas Zavacky last edited by
Hi! Good to see you are progressing! The first one looks good.
I think you need to forget about shading for now and focus on proportions, anatomy, structure, perspective.
Thinking about hand parts as simple forms is great, but still, you need to know anatomy to get it right. I don't know how much you studied it, but there are errors - especially with the forearm bones - they basically don't exist in your drawings.
With perspective, I see in some cases (for example- - hand 42,44, 48) your overlapping lines are not right. You are showing it in the opposite direction they should. Which tell me you need to know how are objects placed in space - with that simple forms will help you because it's easy to see it and think about in 3D.
Overall I would suggest you look up different approaches. Sometimes you need to see it from a different perspective before it starts to make sense.
I will share some links to videos that helped me with drawing hands.
How to draw hands by drawing academy
and the whole list of videos on how to draw hands by proko.
It takes time to draw hands correctly I have problems with it too all the time, but with practice, patience and mindset that you will get better - You will get better.
Keep working on it!
kaitlinmakes last edited by
I second @Jonas-Zavacky about checking out Prokos videos on his website - he starts with the bone structure, then goes to muscle and then like 10 other videos - his excercises are fantastic.
I like how you're starting with big forms and starting to understand the proportions and that you're playing around with such intense perspectives. I looke forward to seeing your next ten.
NessIllustration last edited by
Like others have said I would forget shading right now and focus on shapes. I would also use pictures to start instead of your own hands as it's a more stable image and easier to translate onto paper to start. I'd also suggest starting with simple hand poses and nail the anatomy - in your sketches I see complicated hand poses that would be difficult to get even for a seasoned pro, but you're still learning basic proportions. There's nothing wrong with starting simple and moving your way up Drawing a single finger was a great idea to narrow your focus, for instance! As for the drawing themselves, I see you tend to over exaggerate the "bulbousness" of each phalange, which can very easily make fingers look like sausages. You also over exaggerate lines on the hand and fingers. That tends to make hands easily look old or over rendered. A good trick for that is I would suggest drawing hand silhouettes! Just the silhouette, you can even draw directly over a photo in a digital program and black out the silhouette. Notice which parts blend into each other, and it can teach you not to draw every singly part of the hand as separate. It is after all, coming all together to form one hand, a total.
@jonas-zavacky Thanks so much for linking the videos! I'll be sure to check them out and work on my anatomy and perspective. Thank you!
@kaitlinmakes I'll be sure to check out Proko and work hard at anatomy. Thank you for your support!
@nessillustration Haha, I really need to work on my anatomy and simplifying things. What do you mean by I over exaggerate lines? Disproportionate or anatomically incorrect, perhaps? I'll definitely try out drawing the silhouette first. Thanks a lot!
NessIllustration last edited by
@orion-tian I meant mostly that the lines are very thick and dark! When it comes to drawing lines on faces or hands, less is more because it looks very wrinkly very fast!
@nessillustration Ok, got it! Thanks for telling me!
TessaW last edited by
People have already given great critiques and I will just jump in and reiterate a couple of points already mentioned to point out a specific issue.
You seem to be trying to visualize the fingers as cubes and cylinders. That's great! But in most cases you are drawing you finger creases at the joints very straight and very dark. That flattens out any under-structure you are learning. The finger joints in 41 are fairly successful in using line to help describe the fingers as 3d forms, but then you lose that quality in 42 and 48.
Here's a visual from Proko to think about.
@tessaw I see what you mean, I'll be sure to work on that! Sorry I didn't see this sooner.
TessaW last edited by
Oh one more thing- you seem to be depicting fingers (44, 49) with hyper mobility:
Is this your intention? For the average person, bending the joint closest to the fingertips, while keeping the rest straight is pretty impossible. Not that there's anything wrong with depicting them this way, as long as you are aware that it's not exactly an average natural pose. Are you using reference?
@tessaw I am aware that that is something an average person can't do. Since I'm not using reference and working on simplifying the hand, I thought it would be fun to draw it this way but also simpler since you only adjust one part of the finger. Thanks for pointing it out!