Basic perspective deconstruction based on an example image

  • Hello šŸ™‚

    I am trying to figure out perspective deconstruction for this particular image based on the three buildings (screenshot taken from Timmy Time series).

    Can someone help out here were to set the vanishing points and the horizon line? I am even not sure if its 2 or 3 point perspective.

    After some tries I might even consider that its just randomly set up, not following perspective guidances at all - but that would be too easy ;).

    Thanks a lot!



  • SVS OG

    @Chris i think you are correct about the randomness of the perspective šŸ™‚
    Untitled_Artwork 12.jpg

  • @Kevin-Longueil Thanks for confirming! If you know the rules, you can break the rules - seems I am not familiar well enough with perspective rules :).

  • I may be wrong on this.

    But if your thinking about perspective as if it's one, two, or three point. Then you're thinking about it wrong.

    I feel like people teach it so wrong when they do 1 2 3.

    You could have just a box shaped centipede floating in the air. And there would be 3 vanishing points for EACH box.
    There's no such thing as 1 point, 2 point, 3 point perspective imo.

  • @Chris I think this is a great question. The perspective in this image is difficult to analyze because the objects in question are not aligned to a grid. Simple 1, 2, and 3 point perspective is most easily applied when all objects are aligned to the same vanishing points, on a flat surface.

    Any change to the orientation of an object in the scene requires a different set of vanishing points specific to that object. Having a ground plane that is not level will move an object's vanishing points off the horizon line. This is what is happening in this image. The buildings are all facing different directions, and placed at different angles on a hill.

    To me, the basic rule of perspective is that lines which are parallel appear to converge as they move away from the viewer. This rule still applies to the image, but it is made more complicated by having sets of parallel lines moving away from the viewer in many different directions.

  • SVS Instructor Pro

    @Chris This is an interesting example. Especially when you try to get it to conform to academic linear perspective.

    But this image isn't "academic", instead this is what I think of as "wonky" perspective.
    But not wonky = wrong perspective (we've all see those), but rather wonky = intentionally loose. There's lots of examples of this but I always think of the old Warner Bros Bugs Bunny cartoons.

    This is a very loose 3 point perspective image. Camera high up or quite low down = 3 point perspective system.

    In perspective, lines that are physically parallel in real life (orthogonals) will always converge on a single point. Looking at this image the most parallel lines are the tree trunks and the vertical sides of the buildings. You can see that they track down to a 3rd vanishing point well below the bottom of the picture plane.

    Establishing the horizon line is a bit trickier -- there just aren't enough horizontal parallel lines. As was noted by @Kiel-Ewing none of these buildings are on a grid. (I diagrammed that out in the Planview sketch) IF they were on a grid then the horizontal lines of the right side of the Chicken Coop would track to the same Right Vanishing Point(RVP) as the horizontal lines on the right side of the House.

    Instead the horizontal lines of the right side of the Chicken Coop track to one RVP, and the horizontal lines on the right side of the House track to a different RVP.

    BUT you can see that they both track to different points on the same line. And there's your Horizon Line (HL)!

    You'll note that I didn't include the Left Vanishing Points (LVP) for either the House or the Chicken Coop. As I mentioned this is "Wonky" perspective and (as far as I can tell) neither the horizontal lines of the left side of the Chicken Coop or horizontal lines of the left side of the House track to LVPs that would ever converge on the HL.

    So in some ways your last guess that this image isn't strictly following linear perspective is correct -- but this is created by someone who understands those rules and is intentionally (and effectively) breaking them. This is not an image that could be created by someone who didn't already understand linear perspective.

    This is a pretty cool example, and one that I think I'll include in the the Advanced Perspective class I'm creating for SVS. Thanks for posting!

  • @davidhohn that is such an amazing break down!! Iā€™m excited for your next class

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