14 Nov 2016, 07:49

@Pamela-Fraley Ah, regarding the "first pass" comment - I cannot know of course what the teacher meant exactly by that, but yes - rendering is generally done in "passes". For example you may paint the colors first as flat (no value), then paint the occlusion shadows, then the main shadows, then the highlights, then the reflected lights, etc....

Small detour: in the 3D world of computer graphics you also use the term "rendering", which refers to taking the 3D model and putting it under a virtual light source and let the computer calculate the light-and-shadow structure of the object so that it looks tridimensional on screen. This is also done in "passes" (occlusion, highlight, reflections, etc...), and these "passes" have somewhat informed also the process for traditional 2D painting.