Practice Images
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I think both styles are good and both have their rhyme and reason. So instead of choosing one of the other, maybe the way to go is to keep both and to pick the one that is most appropriate to the project and the time available.
There is a question that I have been asking myself since seeing your work for the first time and following through all your beautiful pieces. Is there a reason why you have chosen to keep all your character features and proportions similar? I think your draughtmanship is great, you have a great sense of color and you definitely know how to render, so I was wondering why you have chosen to limit yourself so strictly on character proportions and shape language. It looks good, but it seems limiting, while you have the skills to give yourself more freedom...and especially with multiple characters in a story it may be a potential pitfall. I do not mean to be critical, but I needed to ask -
I agree with @Kevin-Longueil - I think both look good, but the 1st one definitely looks more polished and pro. I also agree with @smceccarelli that keeping them both for different projects is a good idea -- using the lines would be good for a comic strip or even for an advertisement where they want a more cartoonish look. I also agree about the eyesbrows though - they kind of throw the eye out of the image. Also, there's just one more thing that struck me immediately...I don't know how to say this...but the nose on the first one is a little...disturbing. It looks a little too much like...another part of the anatomy. Maybe change the color a bit, change the shape just a bit or shade it differently? Other than that, I really like these images! You've got mad skills
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@smceccarelli @amberwingart Thanks for the comments and insight. For some reason I do tend to like the short characters (most being only one to one and half heads tall) I can if I want paint very realistically and I also (not lately and it would take practice to get back into it) draw very accurate anatomy. It's just a case of utility and also me finding what I like. I like characters with big heads, hands, and feet
I actually use to try and draw my characters with more anatomy, but then I'd get all the anatomy comments...biceps are wrong...blah...blah..blah...when proper anatomy wasn't what I was going for. So now I'm like there is nothing about this image that can make anyone possibly think I'm going for proper anatomy it's a cartoon and that's it.
Also I simplify so much so I can do the character turns. I can not turn a realistic character and keep a likeness. I found the only way for me to do it was to simplify the head and body down to basic shapes. So I guess the secret to my style is I'm not good enough to carry a story with more complex characters.
So this project I'm working on now I'm trying to use very simple characters and I'm going to try and concentrate on getting better compositions and working on my story telling.
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@evilrobot Ah!I see where you are coming from! I would still want to throw in a caveat that formulas may turn out to limit your potential - does not have to, as Mangas demonstrate over and over again, but is a potential risk. You can be cartoony and disregard anatomy while keeping a high variability of shape and design language - Stephen Silver (among many others) is a good example of that. Carter Goodrich and Nico Market are even better. Just some unsolicited thoughts - I wanted to share because it was nagging me somehow...feel free to ignore and forget!
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I think it would look cool if you kept the lines in the face around the eyes/mouth/nose and left the rest without. A little combination of both.
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@Leontine I was thinking perhaps the bear is lost, or separated from his mother ... hungry works too
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The guy with the mosquito is awesome!
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