I'd like to learn illustrations but for use in motion graphics
Dwayne Neckles last edited by Dwayne Neckles
I'd like to learn to create art that is more vector and less textured. The below is an example
https://www.instagram.com/colinhesterly/?hl=en Does svs have those techniques? It seems svs schoolism and even learn squared's illustration course are on the textured side.
Or if not the techniques, just suggestion on ways to simplify objects..
@Dwayne-Neckles Hi! Sadly, SVS does not have a course for this specific style. You could try Skillshare or Udemy though. However, I do think you can figure this out on your own. Make master copies of the pieces you like, study them, learn how the illustrators you follow do things. Alot of students here are doing master copies as of the moment. Maybe you ca do what they’re doing. We’ll be happy to help out if we can. I hope this was helpful.
Geoffrey Gordon last edited by
If you want to learn about vector art, I would highly recommend LinkedIn learning and doing Von Glitschka, a true professional... https://www.linkedin.com/learning/instructors/von-glitschka?upsellOrderOrigin=default_guest_learning
Then for the animation of vectors learn adobe aftereffects ...
Miriam last edited by
I’m not sure what kind of experience you have with vector graphics. In case you are just starting out, there isn’t really “more vector”. You can create digital images with either vector based programs or pixel based programs. It’s possible to create illustrations in that graphic style using either type of program. Pixel based images are created by assigning color to each pixel using programs such as Adobe Photoshop. Vector based images are created with programs such as Adobe Illustrator, which use mathematical calculations to create shapes that you draw with points.
You can find programs similar to Illustrator & Photoshop for free, if you don’t have access to Adobe, and want to try it out first. I’ve used Inkscape (similar to Illustrator) & GIMP (similar to Photoshop).
If you haven’t worked with vector graphics at all, you might want to try getting some free vector graphics & practice “tracing” over shapes, & manipulating the current shapes. Vecteezy.com has some free images, & many of them are vectors. The site even has a simple vector editing tool that can be used on some of the images—I can’t remember exactly how much it lets you do, though.
If you have a community college where you live, you could see if they have a class on Illustrator. I took a great class at my city college. Or I’m sure you can find plenty of online tutorials for Adobe Illustrator.
No matter what type of medium or programs you use, studying design principles will be applicable & help you create quality art.
I don’t know anything about animation, so I can’t help you out there.
Good luck finding the resources you’re looking for!
Check out this guys vids:
https://www.youtube.com/channel/UCX4mqbvv5lGqLpI4FYlJt4w <messed up channel name, but it works. Their page is "Gigantic"
He has many great walk-throughs in a similar flat simplified style.
Another good one: https://www.youtube.com/watch?v=JlzHnuKB_1M If you don't like the "grain" you can substitute it with a gradient, or leave it out. But that video is still a great walk-through.
Another good one: https://www.youtube.com/watch?v=UEYY2V5Hpjg
You'll need to learn vector graphics. Affinity designer is cheap(and amazing) and has a who slew of tutorial vids that are free. I learned to do it in about a day.
Outside of that you need to practice drawing itself, it all starts with an idea and a sketch. Then you vector that sketch. Some people can just go from 0 to vector, but if you want to really design something, I suggest exploring sketches.
When simplifying people or anything, think about the basic shapes that come together to create that thing. Play with it, push and pull, exaggerate, reduce and or eliminate elements. When simplifying things become mostly symbolic. Example: Simplifying a nose into a dot, or an l shape, or a circle, or to a triangle, it represents a nose, but isn't actually a nose, but when placed on a face we recognize it as a nose. Colin take a head and just turns it into a floating circle sometimes, we still recognize it as a head.
Play with it, have fun, find your style. observe and absorb others work that you like and try to break apart how they constructed the piece.
When you get further along, Colin actually has a class on motion graphics and some character designing. : https://campus.mographmentor.com/p/directors-academy-colin-hesterly
I hope you stick around and share your progress.
One more note, if you don't want to deal with vector to start with, then the lasso tool is your friend. Nice way to make quick crisp shapes, but they cannot be easily adjusted like a vector curve. So doing a raster/pixel based image would just take more planning/time. Select "preserve transparency" to quickly color in the shape you just created without going out side of the lines. Create each element on a separate layer to your liking.
Dwayne Neckles last edited by
I'm deeply grateful to all responses and will apply your suggestions. And I do find the content SVS offers valuable and will get started on that as well.