25 Oct 2023, 06:52

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Hey guys, I shoehorned the prompt into my own october art challenge where i am doing a few different things in tandem to hone in on my illustration weaknesses and discover new ways to work. My biggest struggle is my most recent bout of “how the kek do I render stuff!?” I am mostly a drawer of flat more cartoony figures, but my brain’s default rendering setting is realistic Painting (renaissance era) which i am not nor ever have been good at. I have been trying to embrace flat cell shading and color contrast, but i always feel i should add highlights and halftones and shadows—realistic modeling you know?
I am realizing that you can use shadows to ground characters and connect them to backgrounds without needing to go full on realistic, but figuring out how to do that in my work is difficult. This is my most recent attempt at figuring that out. I ended up making a screen layer on top of everything, and selecting the local color of each element and painting some sort of indication of where the light is hitting them.

Any and all instruction, philosophizing, critique, information, or diagnosis is appreciated.
Which svs learn class would you prescribe me?

Edit: here is another piece I forgot i had, but it fit the prompt and i couldn’t help but share—its going to be the cover of a little zine I'm making about tips for traveling that i learned during my experience traveling to France with my husband, baby, and sister. I suppose i should put passports somewhere to make that clearer. #1 thing i relearned: flying is a nightmare.
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