@smceccarelli said in Fancy Animals card game--finished!:
Congratulations - and awesome artwork!! Over 30 dollars for a card game is a problem of course - with international shipping closer to 50. I would really consider a kickstarter - you could offer the game for 6 or 8 dollars with shipping and still set the kickstarter goal at the batch production price. As soon as the kickstarter goes over its target, you are making a profit (aka, being paid for all the hours you invested in it!!). I would definitely back it!
Yeah, it's just not feasible at that price. I "have" to buy copies every once in awhile in order to have prototypes to show people/give people and it hurts the pocket book. I'm still thinking about the KS thing. The main issue, as I see it, is getting the traffic. With SO many KS projects out there you really need to spend money on advertising OR already have an internet audience in order to get funded.
That said, I might be able to draw a decent crowd through word of mouth if I'm really upfront with everything--I feel like the internet likes that kinda thing. That is, I'd let people know I'm not trying to make a huge profit here (nothing wrong with profit of course!) but I'm just trying to get this game out. Just a guy with a dream kinda thing.
My idea is to be super transparent and let them know exactly what the game is project to cost, what the shipping will be (that's a nightmare to figure out), what the fulfillment centers will charge for storage (if I go that route), and what I'll make in profit (which will probably be $5 or less per unit).
If US shipping is $5/unit I'd love to get to $12-15 total (including shipping) to USA with maybe $15 - $20 total for international orders. That way I'd be making about $3/game with a few dollars leeway in case I calculated something wrong or if something gets messed up.
@bharris Thank you--appreciate it!
@sarahelliott489 Thanks! The tiger is probably my favorite too. That's the first one I did (for Chris Oatly's Magic Box class)