7 Jan 2023, 20:49

@Griffin-McPherson Hi Griffin! I've worked as a concept artist in the gaming and small film industry, so I can tell you the reason you are getting various answers are because it depends on what the character sheet is being used for. This differs per industry as well as for what part of development you are doing. For example, if the sheet is being used to define who the character is (early visual development), then what is going to be explored is different than if the character has been decided on and you are handing the designs over to the 3d department to model.

If you are handing a design over to the 3D department for example you will need it to have more of a "static" pose so that they know what it will look at from all angles as well as an extreme stretched expression, neutral and squished.

For book illustration, where the character sheet is just being used by you and not for another artist to build off of, what you put on there is more about what will help you to create a book. I know one book illustrator who basically did all the poses and faces she knew she would have in her book as part of her character sheet. That way when she illustrated the book she already knew what she needed.

There is no specific standard because what is needed in a sheet varies on what is needed for production. So don't worry about doing it "wrong"