Introduction to Prop Design - Looking for fellow 'classmates'
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@robbery thanks
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@PieterVanDerBeek I’m in love with your font haha. I need to add to my inventory in that department and I think I’ll start by stealing this one haha.
I assumed that since you were doing the vehicle design course that you had completed the prop design course already? Maybe you’re going at them in reverse or just a different order. I was looking forward to bringing a crew with me to the Character Design section of the Curriculum.
Have fun with the props! They were a bit challenging for me but beneficial for sure.
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@granger49 Really nice! Love the slickness and thin materials with the punched-out shapes! :-]
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@DaveLeekArt I finished my prop designs a while ago. Currently still occupied with the vehicle design class – going slow but steady. A little too early for me to start with character design already, but please go ahead, and I'll try and catch up! :-]
(FYI, the font is loosely based on a classic serif, Bodoni if I remember correctly...)
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Prop Class finally started. So this collection will be around 1900s inspired but I still need to simplify it for children's picture books, which puzzles me a bit. But anyways,
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Feedback requested!
I noticed my first step silhouettes had a bit more detail so I wasn't sure if I had actually made the second step thumbnail sketches with a few of them. So I added more detail and now I am unsure if this second step turned more into the third step.
Also I have a question for step 3 detailed sketch -I am working more with shape and less with outlines (lines -like comic/ Jake's style). Should I still follow Jake and make line art detailed sketch or stick to shape detailed sketch like below and let me know if I need to go deeper for this step 3??? Also I am trying to simplify my shapes to keep them in a children's picture book style that I like.
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I'm not sure if I remember all steps correctly, but I understand the dilemma – whether to go for a more comic-style render or to digitally paint the shapes with less emphasis on line work.
I think the gist of this assignment is in creating a set of props that have an obvious purpose / origin (who made it, where would you find it, how / when was it made, etc). I would choose a (rendering) style that fits you and/or the context for your lamp. :-]
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Thank you,
that confirms my thoughts. I am now on the structure step and puzzling through how to draw my elongated sphere in perspective and on the diagonal arching down (post my attempts on Saturday).I am also trying to figure out to what length (or how many parts in a scene) I want my work to be in 2d perspective, because I really like wonky perspective.
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cant say its great but here is finished thing -
I just started posing. I'm not quite there yet.
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@Leah "it's finished" is something I need to work on. I suppose I am a perfectionist in that way but also I want my best. Good job for finishing!
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This is my progress. Still struggling with a titled lamp head, however I have learned a lot and these are still my 3/4 top view sketch/drawings.
I really had to brush up on my perspective homework (few months back). The light part in the middle one looks heavy vs the coil support but I got the ellipse perspective right. And then I struggled with the position of the last one (with a titled box). Out of the first three which do you prefer proportion wise? Also I wasn't sure how to draw the coil (middle support) in proper perspective -I sort winged it.
Thanks as always,
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@Heather-Boyd Nice sketches! I like the middle one - the head being a bit out of proportion gives it character. Maybe it's the 70-30 ratio on the 'weight' that makes it more interesting? The tilted one on the right seems like a hard nut to crack, perspective-wise... but the silhouette is way less interesting so maybe just skip it? :-]
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@PieterVanDerBeek thank you so much. The middle one you like best, do you think it be able to stand by itself as a functional believable lamp, because the head lamp is heavy? I am also unsure how the light will project out of it. I need to find similar light sources.
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@Heather-Boyd I think the believability would depend on the context / world in which it lives. But you could still tilt the head down a little so it will have more of a projected beam directed downwards, if that makes figuring out the light / shadow of your scene easier... :-]