You have mentioned a lot of books that I would list. So, these are bit more focused on comics, but some of what's in them would apply to art in general.
If you're interested in making comics, check out Scott McCloud's Understanding Comics and Making Comics. The first is good for understanding the general history of sequential art, the theory behind it, and a little on the story telling elements. Making Comics is good for creating comics, not just in the mechanics but it also touches on elements such as facial expressions and body gesture, perspective, and pacing.
Another good one is Framed Ink by Marocs Mateu-Mestre, and he focuses on visual storytelling. This is a good one if you're interested in composition and story telling through your images, whether through a single image or a series of images, such as in a comic or animation or live action.
One good general art book would be James Gurney's other book, Imaginative Realism, which helps make the transition from drawing what you see into drawing imaginary scenarios. The core idea is if you want to sell your fantastic image, base it on the real world, and this book shows you how.