12 Mar 2019, 13:53

@sigross Hi 🙂 I just happened to be online doing research for my blog so this is going to be a long reply sorry. Yeah they are complicated to begin with. I'd recommend doing a beginner level course for either first to get the hang of the basics. Once you have an understanding of the UI, how to navigate in 3D space and add objects it gets a little better. I did a crash course on CG Cookie (They have a Blender beginners series of videos) and followed some beginner courses on Udemy. It took me about 3 months to get the basics, but I'm still going through a course on Udemy. There are a few free ones on Udemy and around YouTube, but what really helped me was doing a crash course on CG Cookie which has a beginners series on Blender. There is a tutor (he's done some courses here on SVS Learn)- Marco Bucci, who uses Blender- I found a YouTube video he did of an overview of using 3D for 2D art here: https://www.youtube.com/watch?v=1PRiM1LAh2U
I read that Schoolism does a really good beginner course for ZBrush: https://www.schoolism.com/lp/introduction-to-zbrush-justin-goby-fields/
What I would have liked ideally to begin with would have been a course aimed toward 2D illustrators with no prior knowledge of 3d software describing the real world benefits of using 3D for helping the creation of 2D art and with a focused syllabus for the core skills needed without going too complicated. Most are aimed at gamedev, architecture or AAA concept art, but maybe one day someone will do that or I will find one.