12 Mar 2022, 14:13

At this Thursday's Critique Arena, I had a really eye-opening moment when Lee, Jake, and Will said that if you're making it into the sweet 16 with some regularity, you're ready to start advertising for work. Previously, it had not occurred to me that I could be ready for that. Thanks for the hint, guys!

So I can make a decent illustration now. My style is evening out.

But I don't know anything about how a job happens. I've done zero paid illustration jobs so far. I want some basic practice in what a client's work flow might look like, working with an art director & editor, contract negotiation, working on multiple pages on deadline, how to proof and edit for print, etc etc etc.

I want some small-stakes projects to warm up with. A few pages, a character. I'd love to hear from folks who are just finding their legs, like me. How did YOU find & navigate your first gigs?

PS also next week I'll be talking to a creative director acquaintance about some interior artwork for a d&d-style game book. I worry that I'll be frustratingly naive about expectations.