Trying to make a set of three paintings with the same "look" as an exercise.
Best posts made by ThisKateCreates
Nice to Meet Y'all
I've already posted a bit, but just now an introduction. It's exciting to have found what seems to be a good community to encourage me to improve my work. I spent the last year or so doing weekly classes at a small atelier in New Zealand and am in the states right now looking for a way to continue my forward progress without that support. After years of stalled growth I have definitely come to appreciate the importance of community and training.
I want to continue to improve my accuracy and foundational drawing skills but also begin the work on narrative and imaginative work. You guys have persuaded me the SVS learn classes are worth going through and I'm really enjoying them already.
My favorite style of creating work is definitely oil paints. I want to learn more digital skills but sometimes am tired of computers after a day of work. I use watercolors and pens a lot right now because I don't have a good setup for my oils but hope to use them again soon. Very much missing the studio I used to use and trying to find new workflows that fit my life and let me keep creating.
Do you schedule instagram?
So I watched the video about getting followers. For me I know I need to post better work. Some of that is giving up the bad photos and some is being a bit less half ass about whether I finish something. But I was also thinking about promising myself to post x times a week. I used to just post my practice painting each week and randomly during the week if i felt like. Debating a once a week or several days a week goal.
Do you guys set a weekly goal or schedule? Do you find it impacts how interested people are?
I don't think I'm nearly at a pro level yet but would like to see my art improve enough where I get over 100 followers and people enjoy it. I would like to also be able to sell some originals in the next year.. Not necessarily online but I want to achieve the level where my art is worth a small sum of dollars to other humans. XD I think regular posting could help me get better and reach those improvement goals by encouraging me to make more finished images.
Mastering Perspective Breakthrough
Oh my goodness. I just realized everything I learned about solving optics problems in Physics applies to my perspective problems and think I solved a composition! Mind blown.
Thanks to that Mastering perspective class and the careful graphs of my youth!
I've spent hours trying to adjust camera angles and five minutes into the video I just "see" the missing point. So glad I got the subscription. I feel like it's really helping me learn how to think for illustration and construction.
Was worth it to do the life drawing stuff to learn accuracy first but feel like this is really helping!
RE: Resources for choosing color schemes?
On traditional work I usually start with a three color palette plus white and sometimes black. I only add others once I've established the basics and usually only where I know I want additional range or saturation. I also "grey out" my colors with a complement I'm also using. Digitally I sometimes do similar methods but it's a bit to annoying usually unless using Corel.
Sites I like for coming up with digital color schemes:
http://www.palettefx.com/ - Colors from photos
https://color.adobe.com/create/color-wheel/ - Adobe's color scheme tool
http://paletton.com/#uid=1000u0kllllaFw0g0qFqFg0w0aF -More for UI but another tool to play with color schemes.
Last but maybe best for you:
https://coolors.co/app - generate a random scheme which you can constrain to matching one color
RE: How to make subtle expressions on characters?
Those look like great practice to me. If you want less stylized face this is a great practice tool:
I agree with everything @NessIllustration said.
To add to it, if you want subtler I think you still need to practice the more extreme. The differences that are obvious in extreme poses still act as cues but don't always have to be as exaggerated. You can also use lighting and camera angle and similar tools as cues.
For comics you probably won't want to go full realism because of the time and effort you would need per page. You will have a lot of choices with angle and framing and such though. You can also make faces in the mirror and take selfies or get someone to model to take reference.
RE: The 'how', 'what' and 'why' of drawing practice.
@ShannonBiondi So, there is a lot of good in your plan. I would say don't wait until Sept. 5 minutes at a time can make a difference. If you only draw when you have two hours I think it will be difficult to establish a lifetime practice.
The other is, I would suggest you be willing to revisit your plan every few months. There are many, many paths. I also would say that even in your early stages you can try to create a finished piece, maybe only once a month, and compare to some of your dream artists to see where you are getting closer and where you need focus. Depending on how you execute learning you will face different limitations on finished pieces and if you aren't trying to execute finished pieces you will have blinders on as to what those are. Finished pieces are also benchmarks and the "Exams" of your practice.
As always, your mileage may vary. Good luck and look forward to seeing your progress.
RE: Our SVS Virtual Studio 2019!
I've done about 100 thumbnails over the last week for a class I'm taking with smart school. Here are some slightly refined ones.
One assignment is a slightly fantastical portrait so I'm using my bf as a model with his dogs and maybe a bow as a DnD style ranger updated to modern day. Maybe a hoodie instead of cloak. The second ones are from a creepy Neil Gaiman story "Snow Apple Glass"
RE: Need a little website critique/opinion <3
I deleted my earlier post because it was actually a connection issue. Embarassing. I looked at your site on mobile and desktop and I actually like your basic layout better than the alternative you were considering.
A link to an etsy story or similar with a few pictures gives price information to small buyers in an appropriate way. So does a link to a deviant are or tumbler or instagram where you list commissions as an option with ballpark prices. Basically it shows that you sell work and gives some idea what league you are in pricewise, but doesn't set a price in stone.
I have also seen artists I was considering for my "dream" list who worked on Magic the Gathering have a commissions page with prices (which were in the thousands). So, YMMV.
RE: Making Time for Creativity--Growing Gills work through
@ajillustrates Good luck with the routine! I hope it helps you get the time you need.
@demotlj Your discussion of why you hesitate really hit home. I have been working (over about two years) on letting go of judgement during art time and before that I barely ever drew and painted. It really took a lot of work to be able to let go of critical voices long enough to even do quick sketches and I still have to be very conscious of critical Kate to look at what needs fixing in a piece and move it forward without critical Kate voice getting loose and disrupting the whole flow.
On you second post, the valuing of time is definitely a lot of internal work! I, as a person who as yet doesn't have kids, am still convinced tiny people benefit by seeing us adults value ourselves and our work though.
@Laurel-Aylesworth Your post was part of what convinced me to try the book. I put earnings above my art work partly because my ex was constantly on me to work to potential... by pushing myself only in high earnings areas and not in "unimportant" "hobby" art. Spending time on my art right now, when I'm not earning money at an engineering job, feels downright like an attack on social values. It's kind of absurd. :smiling_face_with_open_mouth_closed_eyes:
Master Studies Homework Buddy? (Composition and Env classes)
I want to finish 20 thumbnail master studies for Creative Env design as well as the workbooks for Creative Environment and Creative composition in the next 4 weeks.
Anyone want to join me and encourage each other?
My first is the picture here: https://www.robalexander.com/index.php/product/city-of-the-dead-overgrown-tomb-canvas-2/
Rob Alexander City of the Dead-Overgrown tomb. This is a quick thumbnail version. I may redo as a full study later.
I learned: Even though it looks detailed everywhere, he kept all detail in the lights and the darks are full of lost edges. The original accomplishes looking formal and stable but with organic structures overtaking it by several means. The focal point is off center, but not all the way to the third with key breaks along the halfway and one fourth mark to generate some interest but not be too dynamic. The geometric/architectural elements are mostly symmetrical and pointing to the focal point with some disruption from the organic forms. The only saturated color is near the focal point and the atmospheric lighting adds interest but is in a less saturated hue. The stability of the architectural forms is complemented by less symmetrical organic forms. Also, even though the organic forms are green in local color, they are still way less green than the focal point light.
Feel free to post your studies or comment! We could learn together.
1 down, 19 to go!
Mallards (Critiques appreciated)
A piece I'm working of NC animals (ducks).
First picture is how it's coming. Second is with the other two in the series.
I have more sketches and thumbnails but they didn't make the reference board.
I see a few minor tweaks but mostly happy. I was nervous about the pthalo in the underpainting but think it's ok here. Maybe not for the cardinals though...
RE: What are you drawing today?
It's really interesting to hear what people are working on, especially the pros!
I am getting to work on a side project doing the visual development for a video game my friends are coding. I need to draw some interiors for a little Victorian town and will probably do some perspective practice first.