Awesome, stuff from everyone so far can't wait to see them all! I ended up submitting the same thing twice just framed differently, hopefully one of them fits the template parameters.
Thanks for the comments! I ended up throwing in one more goblin and darkening the ones in the foreground a bit as well as adding some additional highlights to the otters to bring some more focus to them. If anything else really sticks out or could use some improvement please let me know!
Here is abit more progress, not entirely set on the color of the otters or their cloths. Originally I had the closer otter have more grayish fur but it was too uninteresting looking. I do like how the goblins have turned out but I'm wondering if the should be out of focus, darker, or maybe even less detailed?
@Tyler-Koh Looks pretty cool so far, the top of the kraken coming out of the water looks abit weird though. If its coming up from bellow the surface I don't think you'll get water splashing away from the body at 45 degree angles. I would maybe check out pictures or videos of a whale tail or submarine breaching the surface of the water. I think you'll get more of a wave or ripple effect moving away from the body rather than a big splash.
Now that I have a pretty good idea of what my characters are going to look like I have to figure out how to set them all up in a composition. After a bunch of scribbly thumbnails I have come to the images bellow. I'm trying to figure out a good scale and position for the travelers to make things interesting. I have a long way to go figuring out the background and lighting as well. If anyone has some advice or recommendations on what I can improve on it would be much appriciated, thank you!
@Sabrina-Gosselin I made the hat abit bigger (might even go even larger for the final) and I rounded out the muzzle abit and it seems to have helped. I did some studies of otters both adult and baby to start with so my first inclination was to blow up the eyes as well. I kept on getting too much of a cartoony look I also went for the more wide set small button eyes like baby otters have but just couldn't dial it in. I'm hoping when I get to rendering the fur it will help since the baby otters have that fuzzy soft look.
@Sabrina-Gosselin that right hand definitely needs to be bulked up I was thinking that when I drew the initial sketch on paper but totally forgot when I transferred it to digital (thanks for reminding me!). I was also toying with the idea of a more hunched back or giving this guy a bag of half eaten fish to give the silhouette that more hunched shape. Thank you for your thoughts!
Still working out how my scene will be set up or even if I'll use my traveler from April's contest. But I do know I'll need some goblins! If anyone has any thoughts or critiques on my design so far please let me know. I based this guy off of a sketch I did of a mako shark skull awhile ago.
Think this one is pretty close to finished. The Horse Head Inn & Pub is built around an old light house and is open to any coastal travelers and their animal companions.If anyone has any critiques they are more than welcome.
I plan on continuing with another piece that will be a hotel for sorcerers/mages that will have some crazier architecture that's abit less grounded in reality.
Decided to go with a seaside inn built onto an old lighthouse. Most likely going to add some seagulls and look up some coastal foliage. I noticed alot of people are making tiny fairytail inns for woodland creatures which really gives the fairytail/storybook feel. I'm still stuck on pushing my inn away from just medieval/fantasy to fairytail without using characters. I am glad this challenge is forcing me to try out different creative processes though!
Something making use of an old log and tool left by a human/humanoid is a really cool idea. Only thing I can think of is that logs are pretty heavy so they tend to either sink into the ground abit or accumulate alot of leaves and foliage around and underneath them.
Thanks for all the advice. I added some more buildings and a barn to try to pull away from the cottage feel and move it more towards an inn for travelers. I redid the close window a few times and widened the wall so the window falls closer to the center.
Still working on making it more fantastical. Was also thinking about turning the tower into a windmill, but its already somewhat busy as is.
Bellow is my base sketch for the April contest. I'm currently working through the perspective course so I hope the technical aspects are looking okay so far. I need to also add more to make it look more fantastical, so any creative or technical advice would much appreciated. Hope everyone's projects are going great!