@Braden-Hallett Ah, yes. It’s something I was aware of while typesetting, but I felt like I didn’t have much wiggle room, given how I composed those panels. I guess I’m counting on top-to-bottom taking precedence over left-to-right?
Posts made by blamillo
RE: My first graphic novel: Tangled Pines
Things are pretty loose and informal with my writing partner for the time being. We’ve been doing a handful of other things together, so it’s been mutually beneficial even before we’ve gotten to the business end of this project. I’m eager to take good care of him once we get to that stage - I’m guessing agents would be able to offer guidance on that?
My first graphic novel: Tangled Pines
Hi, SVS crew!
I’m here to gather feedback on my first big comic project. I’ve made a lot of progress on the finished art this year after finally getting the hang of my digital painting process. My pace has fluctuated now and then, which I suppose is to be expected given the kind of year it’s been, but at my best I’ve managed to get through one page a week.
This is a collaborative project between myself and a super-talented local writing partner. We’re both new to making comics, and figuring things out as we go. Our story is an urban fantasy for kids 9-12 or so, featuring an autistic protagonist (drawing on my own lived experience), and themes of home and belonging. What I have so far is 20 pages of finished art out of 34 in this first chapter - my writing partner has a script ready for a second chapter, and plans for four more after that.
We haven’t thought very hard about how we’ll approach publishing just yet - for now I’m still kind of proving to myself I can get all the work done! I haven’t shared much of it publicly before either, but I think it’s just about ready for professional feedback and advice on next steps.
This has been my sole focus over the past year or so, and it serves as a record of my growth in that time. It’s also taken me in a completely different direction and pushed my skills a great deal harder than anything I’ve done previously, and I’m hoping it’ll give me a good foundation to build on when I eventually return my attention to freelance work.
My first priority going forward is of course to keep production going - I still have fourteen more pages to go on this chapter, then a cover design and other bits and pieces before it’s a finished book. I’m wondering whether there’s more I should be doing now, though.
I suppose the first thing I’m looking for is some serious critique of my style and technique. I’m...painfully aware of some flaws, but on the whole, is my work pro level, publishable quality?
And while I continue chipping away on the remaining pages - what else should I be doing? Is it time to start putting some of this in public and growing an audience? Should I split my time with other little projects, building a new portfolio that matches what I’ve been up to with the comic? Or is that a rabbit-hole of distraction I’m better off avoiding for now?
RE: Seeking Critique on a concept piece
Hi Jules. Couple of things come to mind for me. Some of this mightn’t apply depending on what you’re going for with style, but for what it’s worth:
- The way you’ve drawn the lamp, it should project a cone of light, and only on the foreground. For now it looks like the angle is too wide.
- Everything outside of that cone will only receive reflected light, so they’ll appear desaturated and low contrast. If you’d like to draw attention to the illustrations in the background, it may be best to do that with warm local colours. Or, you could bring the lamp forward a bit and point it away from the camera, so the back wall receives direct warm light.
- Also, that lamp light: it’s a very saturated RGB yellow right now. And just blending on Normal mode? I’d bump it towards red a bit, tone the saturation WAY down, and use either Screen or Colour Dodge. It should probably be one of the last things you do, after getting the rest of your values right.
- The warm/cool light effect only makes sense if there’s a secondary source of ambient blue light. You could do that with moonlight through an unseen window, but the value it gives will be much darker and desaturated than what you’ve got.
- Skin behaves very differently to matte surfaces because of its translucency - I think you won’t see any cool hues in the shadows on it.
Hope that’s helpful!
RE: How to make things not look airbrushy
One trick that a favourite artist of mine (Daniel Lieske, if you’re interested) does while finalising his work is duplicating his flattened art, running it through a Find Edges filter, and setting that layer to Colour Burn on low opacity. It has the effect of sharpening up brushstrokes and creating an impression of depth on the painting surface, almost like thick paint. It helps a lot if your art is lineless, or your process doesn’t preserve your initial sketches very well.
Hello from Tasmania! Aspiring graphic novel illustrator
Hi there, folks. First time posting in the forums - I’m Ben, from tiny little Hobart, Tasmania. Same city as the makers of Procreate!
I’ve been quietly working on my first graphic novel project this year. I’m being forced to take a little break while I sort out some technical problems, but I’ve got 20 pages of finished art to show so far, out of a total of 34 for the first chapter. I’ve been shy about showing much of it outside of close friend circles, but it’s getting to a point now where I could really do with expert feedback (and maybe some cheer squad action as I get close to the finish line!).
I’ll go into more detail on another thread, but in short: it’s an urban fantasy story for kids 9-12, with an autistic protagonist and themes of home and belonging. I’m autistic myself and involved in a few self-advocacy circles, so it’s got lived experience going into it. I’m hoping it goes some way toward offering authentic representation.
Here are a few sample pages from early in the story. See you around the forums!