Group run through creative environment design week 1 art and feedback


  • SVS OG

    @MichaelaH I've started making clay models of my characters so that I can turn them around but it would be a lot faster and easier if I could just get my brain to do it without aids 🙂



  • @demotlj That is a great idea, to take objects like models or like you do with the clay.



  • @ErinCortese These look so good. Nice job!



  • @MichaelaH This looks so good 😍



  • @murielle Thank You Murielle 🤗


  • Moderator

    @murielle Thanks!



  • The last stretch for this week.
    I wasn't planning on doing the trees but by lack of other inspiration, I thought I'd give it another try. This is the second time that I do this exercise, taking at heart everything I've learned here by reading the comments.

    I was looking to design pine trees and creepy trees.
    Pine trees seem to be really boring, does anyone have an idea on how to make them more interesting?

    Schermafbeelding 2019-04-14 om 15.24.55.png

    Schermafbeelding 2019-04-14 om 15.34.10.png



  • @murielle

    I love trees including pines. I put some of mine on the side of a cliff (setting) and I stylized a few. For one I saw the shape in another persons work - persons hair, so I really find ideas everywhere I look.





  • If anyone here wants more critiquey feedback on their work, post it and tag me with an @ and I'll give you a short critique (I like to keep it to one thing I like and one thing I'd change)

    If you want a critique but DON'T wanna post it here for whatever reason feel free to PM me on these forums or DM me on discord 🙂



  • 2019-04-14 16.05.47.jpg 2019-04-14 16.06.28.jpg 2019-04-14 16.07.05.jpg
    Ok I did a sketch from my two favorite thumbnails, put them together into one. My sketch is pretty small and in pencil. I will hopefully get a chance to do in photoshop as well as I need the practice but have been busy with family and away from computer.
    I found this hard! Not used to drawing anything in the environment. I felt like I didn't know what to add to make it interesting. But it was fun to try to think of the perspective as I " turned " the house. this is a fun way to start thinking about how to get into the environmental design process though. Baby steps! Onto week two!



  • @Braden-Hallett Let me have it. As a game developer, I'm not sensitive. You can't possibly say meaner things about my work than users on Google Play. 😁 (And anyone else feel free to join. I'm looking to improve.)

    alt text



  • @Braden-Hallett I just saw this post after I posted mine. Would love a critique! Wanting to improve so I'm totally open and not the least bit sensitive about it! 😉



  • @JerrySketchyArt My feedback: I like the palm the best, really detailed with great stroke. I like the palm better than the house.
    I think the house is missing little details, the facade in the first and second floor has strokes like for smaller house, to strong in my opinion. I don't like the black trees on the first roof, I think bright sketchy and some better design would be better. The windows are bit to much rough with the big lines. More details would make it better. The best part of the house is the second roof. It is fine detailed on the facade -this facade I would make on the whole house.
    Hope it helped.



  • @JerrySketchyArt

    I agree I like the palm tree -texture reminds me of a pineapple 🙂

    House wise I am distracted by the two types of lines you have. The outer lines are accurately straight but then your inside detail lines are free hand (I concluded), I like it to be consistent. Drawing straight lines digitally is hard for me too but I rather draw freehand all for final works. *Now I could be terribly off and you have hand drawn them but point remains (windows are wiggly and walls are straight).

    Time is wiggly wobbly -Doctor Who memory lols



  • @JerrySketchyArt

    Okeedokee!

    Something I like: Those doors and windows certainly do give us a sense of scale. Lots of neat little details.

    Something I'd change: The silhouette feels unbalanced (feels to me like it really wants to fall over to the right). I would either shift that top floor further centre, or extend the base floor to the right.

    Another thing I'd change: I also think this would benefit from being done in something closer to isometric perspective (because you want this to be really objective, yes?) This'll also make it easier to avoid tangents like the one formed with the left awning edge and the bottom of the building. I'm gonna do a drawover at some point today to show you what I mean 🙂



  • @Coley

    Critique 😃

    Something I like: That tree is awesome. You've got that form shading with the edge of the leaves down pat!

    Something I'd change: Your silhouette had elements which made it feel balanced which are missing in your objective view! The silhouette has thin supports at an angle from the left and right which certainly made it feel more stable. I would add in supports to hold that second floor balcony up. It seems in your objective view that it's extending a bit too far for comfort 🙂



  • @JerrySketchyArt

    Here's what I mean. It's a good way to figure out 3d shapes without having to worry as much about converging lines. Then once everything's figured out you can play around with placing the building in more realistic perspective 🙂

    alt text



  • Thanks to everyone who has responded so far.

    @Braden-Hallett I will definitely do it in an isometric style next time. I think you mentioned that after I posted it before. Certainly makes things easier to read at this design stage!

    Question on the alignment: Wasn't our goal on these to make things more interesting and less symmetrical? I imagined this being built like an ocean or riverfront property, where one side is more interesting and would only need balconies looking one direction. (And tried to stick to the thumbnail)

    @Heather-Boyd Good call on the lines. I was practicing with a new drawing monitor and really wanted to practice. 😛 Definitely not consistent though. I'll keep that in mind.

    @MichaelaH I think this raises a good question of what type of details we should put into this phase. I was trying to keep time spent to a minimum since this wouldn't actually be shown publicly (normally).

    How detailed is too detailed in this phase? How accurate would something like a window need to be? My thought process was basically "could I build a 3d model out of this?" I'm interested to see how far others take this phase with the details.



  • @JerrySketchyArt said in Group run through creative environment design week 1 art and feedback:

    Question on the alignment: Wasn't our goal on these to make things more interesting and less symmetrical? I imagined this being built like an ocean or riverfront property, where one side is more interesting and would only need balconies looking one direction. (And tried to stick to the thumbnail)

    Absolutely! And thinking asymmetrically and focussing on the thirds and fifths I think is great 🙂


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