Critique - Does my linework work?



  • @kylebeaudette I do definitely tend to paint too dark šŸ™‚ There's a still a disconnect in my brain between the value stage and the colour stage.



  • @burvantill Thanks for the feedback šŸ™‚ Maybe next to other portfolio images they'll blend a bit



  • @rcartwright said in Critique - Does my linework work?:

    the trick Jake Parker teaches about duplicating your line work and blurring one of the copies

    Absolutely a good idea šŸ™‚ I'm trying to incorporate something like that, but instead of totally smooth inky linework being blurred, I'm trying to build in some grain and fuzziness into the brush (more of a pencil than a pen if you get what I mean).

    Thanks for the feedback and the kind words šŸ™‚

    @rcartwright said in Critique - Does my linework work?:

    your two young girls would look like males if the hair was changed

    True! This is one of those things where my character design isn't quite good enough to distinguish girls and boys without relying on things like long hair, and lips and such. But the physical things you can accentuate in order to scream 'this is a girl' (hips, bust, makeup? etc) is limited when it comes to illustrating children. As I draw more kids I think I'll slowly get better out picking out the details that really lend character.



  • @art-of-b Yes I like to use a pencil also so it has some texture


  • Pro

    Your style reminds me a lot of traditional coloring pencil laid on thick! Personally, I think it's lovely šŸ™‚ There's something about it that feels "heavy", both with the dark line work and the saturated, dense and rich colors you use. Not the light, soft and fluffy that we see a lot in children's books, but there's a need for many different "feels" and I think this makes you stand out. If an art director is in need of a style that feels heavier, richer, you'll be the obvious choice. I can see this style working really well for a story set in medieval times, full of dark saturated colors and velvet dresses, or maybe some sort of old time circus, or a deep lush jungle!


  • SVS OG

    I think they all look great. The only thing I would say is the drummer looks like she has a moustache because of the line... Cool graphic style though I like šŸ‘



  • @jason-bowen Ah the dreaded munchkin-stache :smiling_face_with_open_mouth_cold_sweat: it seems to sneak in from time to time. (seriously, it does,! I was doing a commission at a convention once and the client red-facedly demanded that I remove her moustache while her friend insisted she was crazy) But not everyone sees it! It's like a magical elf or somethin'. But it's a moustache. Where there should be no moustache. Damn magical pixy staches.

    Thanks for the feedback šŸ™‚



  • @nessillustration Thanks for the feedback and the kind words :smiling_face_with_open_mouth:

    It's interesting that you find that the art feels heavy. That may be an area where I need to show that I can do 'lighter' things as well! It'd be good to show that I can both be heavy (syrupy?) and light 'n floofy.


  • SVS OG

    Hey @Art-of-B ! I like your linework in the finished look of illustrations of this post. It isn't overpowering or strong as in comic books . I also like the dynamic movement you have in your characters' poses. A lot of energy & action going on.

    The only crit I have (if I may) is that I find the illustrations tend to have quite a few hot spots that make the eye bounce off different areas of the design very quickly. E.g with the girl playing the cello? (I hope I got the instrument right šŸ™‚ ), we have hot-spots(high contrast) on the girl's hair, the top of the instrument & at the side of the instrument. Maybe two hot-spots instead of 3 is a possibility or reducing the intensity of the contrast in areas of lesser importance. (maybe bottom of the cello in this example)
    Not to sound rude or anything, as I tend to do the same thing in my illustrations as well :/.

    Or maybe it's because the base tones & colors are darker to start off with, and you feel the need to brighten things up a little?

    Love the linework, the shapes & the gestures :D. Looks great!



  • First of all i would like to say these are amazing! Iā€™m still an ametuer. The thing that comes to mind are the values. I do the exercise of taking a screen shot and putting the mono effect on it to see how heavy or light it is. When i did this i noticed the tuba outfit was a little dark; The, what i think is a chello, where the seat meets the instrument blends together in value; and the drummers hair seems to be one value. It might be a saruration thing but im not sure. Again it is not bad but if your like me you notice something but cannot pinpoint it. You can try this and see if that is it. I hope you figure it out and share your findings! Im still a whatever is before an ametuer so my word isnt much right now. Much love and God bless!


  • Pro SVS OG

    You know I think your linework is amazing. You evidently enjoy the inked lines and you're a master at it - so I wouldn't see a reason to change that unless you want to. You've got it all figured out: the line control, the width variation, the way it describes the shapes - I like all of it.

    Now for the render - one thing that strucks me consistently in your work it's that it's overall very dark. Your shadows and midtones are consistently on the dark to very dark side and that, combined with he limited and relatively unsaturated color palette, makes it look "heavy" and a bit "unfriendly".
    Here's one of your images with the midtones considerably lighter and a slight increase in saturation (compared to the original):

    0_1544435703289_Screen Shot 2018-12-10 at 10.53.11.png

    As for the rendering style, why not just experiment? If you're not sure you want to keep doing it this way, try cell-shading or flat coloring and see how you like or dislike the process and results. I like rendered comic books when they are well done (like in your case) and I also like more flat coloring. It can be a bit easier on the eyes, especially when you're looking at a whole page with many panels.


  • SVS OG

    @art-of-b haha I felt a little harsh bringing it to your attention but now I feel ok about it, great story maybe its another one of those things like the blue dress šŸ™‚



  • @darian I was in no way thinking about 'hot spots' but I'm gonna have to start! That's an awesome tool for personal critique I think I was missing.

    Thanks šŸ™‚



  • @dafoota Thanks for the feedback šŸ™‚ Goes to show that no matter how much you try and keep values in mind, they sometimes blend together.



  • @smceccarelli As always, awesome feedback šŸ˜€ Thank you! The side by side comparison really makes it super obvious.

    I do work unnecessarily dark. This morning I thought to myself 'it's gotta be my cintiq, I gotta recalibrate that thing', buuuuuuut I'm pretty sure I need to recalibrate myself. Maybe I'll try restricting my starting values a bit more...

    I'm PRETTY sure I want to keep doing it this way. Pretty sure. I do like it and it gives me opportunity to lose some edges. For some reason I really like flat colouring with other stuff, but I've always HATED the way my line work looks with cel shading.

    Thanks again! You've given me lots to think about šŸ™‚



  • @jason-bowen Oh, man, not harsh at all šŸ™‚ The last thing I want to have happen is present my portfolio to someone and have them say 'I'm curious as to why this little girl has such a luxurious moustache' :smiling_face_with_open_mouth_closed_eyes:


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