Perhaps the clouds could carry the image of the memory, or the shadow from the mothers feet. I was trying to research solutions to this for you yesterday but it is a pretty hard thing to do without knowing the whole context. Perhaps looking at silent movies might give you ideas, or scenes in Citizen Kane.
Illustrator / artist working on self authorial projects.
Posts made by Christine Garner
RE: Need some help with how to paint a character that is a memory (idk how else to word it)
RE: Apropos of 3D modeling
I forgot to mention a few easier to use and free 3D programs as well now we are on the subject :-) : Magica Voxel for 3d voxel art. This is easy to use and fun. @tessaw There is also an Open source software a bit like Sculptris I found called Dilay (digital clay). Don't know why, but that doesn't seem to be well known either.
RE: Apropos of 3D modeling
Hope you don't mind but I wanted to share a few thoughts I've been having here that go with this thread:
I've been putting time into learning perspective drawing a lot lately because I think that's an essential skill even with knowing 3D visualization techniques. I think your advice @TessaW is really good.
I've been reluctant to learn 3D modelling because it seems really complicated and I'm not sure if it will be useful, but I found a software called Rocket 3F and wondered if anyone has heard of it or used it?
It's main features seem to be to make it easy to use. Its primarily described as a conceptual tool for concept artists and designers. I've been watching a few videos of the starter series the creator of the software made on YouTube and it looks a lot easier to use than Blender which looks like something NASA would use. I tried Sketchup a year ago or so and I didn't like it.
I'm still not sure whether it's worth learning 3D modelling though for what I want to do. Basically I just want rough layouts to help a bit as an underlay guide for paint-overs to get perspective right and maybe test lighting arrangements. I managed to do some of this in blender last year by just using free models, adjusting the camera and trying lighting setups, but it required a lot of effort and I've since forgotten pretty much all I learned. Everything is hidden in the interface for Blender which I find really annoying.
I also found a software called Room arranger which I'm trying as well. I was researching how to make floor plans because I wanted to try and learn the "revolved plan" technique to get different views from one room for a story project I'm working on. It seems pretty good although basic if you compare it to more expensive alternatives such as Home Designer (overkill for what I need). In Room Arranger you build floor plans and can see your rooms in 3D. Not much lighting info, but I can work that out in other ways I guess.
Hope that's useful or interesting to anyone, and please let me know if you've heard of Rocket 3F and what you think.
RE: Apropos of 3D modeling
@lauraa I considered learning 3D as well a while ago. I can't afford any of the expensive programs so I decided to learn Blender. But I keep putting it off because I really want to draw rather than learn 3D and all the technical starter tutorials make me fall asleep (literally). I know that's probably not helpful, but I think you are on the right track with magic poser route for what you want to do. I've also got the Pose reference pdfs from http://www.posemuse.com/.
I've recently decided to just focus on improving my drawing skills rather than try and learn 3D as well. You can also download free models on sites like Blend Swap and look at things in 3D on sites like https://sketchfab.com/ without even having to install 3D software. If you just want a model to pose and you learn a bit of Blender there are rigged models you can use on https://www.blendswap.com as well.
Picture Bookers website
Hey guys, I haven't been here is a while because I'm not currently on any courses here (will do in the future again though) but I found a website resource you might be interested in called http://www.picturebookers.com/ which is set up by the Illustrator Charlene Chua (I'm not in affiliation of this I just think it's interesting).
She has some interesting articles and interviews other illustrators and is requesting that professional illustrators of picture books, as well as other children's books/ novels/ graphic novels can get in touch to be interviewed (http://www.picturebookers.com/2018/02/11/interviews/). Just thought I'd plug the link here in case it's useful to anyone because I know there are a lot of picture book Illustrators here and it's a nice website.
RE: SVS class idea! (How to study others work)
Just some ideas for evaluating others work, I'm sure there are lots more but I'm not in essay writing mode, just brainstorming:
Subject matter / themes they use or you are drawn to
Graphic design stuff: composition and focal points (how are they directing the eye), linework style, colour scheme, texture, contrast, repetition, alignment, proximity...
mood of the illustration and how this is achieved through use of design elements
what medium are they using (watercolour, acrylic, printmaking, digital etc.)
how effective is it at conveying the overall message of the piece
Here's an example of someone evaluating there favorite artists work: https://medium.com/@roblevintennis/illustration-teardowns-italian-illustrators-cd843d2d5153
RE: Book recommendations
Here's a few off the top of my head that I enjoyed.
Sobering but useful reading about freelance Illustration.
Inside the business of Illustration: https://www.amazon.co.uk/Inside-Business-Illustration-Marshall-Arisman/dp/1581153864/ref=sr_1_77?s=books&ie=UTF8&qid=1513938424&sr=1-77&refinements=p_27%3ASteven+Heller
Useful book- lots of things in here apply to being an illustrator as well. Some of it may be a little out of date with regards to technology, but solid advice otherwise.
Know your Onions
Illustrators Bible: https://www.amazon.co.uk/Illustrators-Bible-Rob-Howard/dp/0823025322/ref=asap_bc?ie=UTF8
This one is really interesting because it reveals some really useful tips that apply to traditional art mediums.
RE: Hey SVS, Very Important
@smceccarelli Thanks for your reply, its very useful to know these things. I got lots of practice at this sort of thing when I did freelance webdesign jobs for 7 years or so and I worked in admin positions, and deadlines have never been a problem for me (essay writing in my archaeology degree maybe?).
I guess self doubt is a big problem in Illustration and art in general. Its hard not to compare yourself against everyone and always feel like you need to get better. I agree with you though, its the client that ultimately decides the value whether your work is good enough for their project and what they might pay you- especially with art as it's so subjective.
I wonder if there should be some sort of professionalism / client relationship training for Illustrators, it might come in handy. I listen to design podcasts to get tips and read up on how Graphic Designers and Photographers work. I's odd how Illustrators seem to be perceived or perceive themselves differently (less professional or serious) than Photographers and Graphic Designers even though there are many parallels with these professions.