Hi there, my name's Amanda and I'm a personal trainer.... before that I was an aspiring animator. I spent time and money on completing an animation degree, but burned out before I could really get things going and turned to another career. At least I kept with the theme of my interest in movement, right?
I'd stopped drawing for a long time and have only been doing so intermittently in the past few months. I don't want to lose it completely and would love to somehow be able to divide my time between the two careers if that's even possible. However, I really just want to remind myself to love drawing and get excited about all those personal projects again on a daily basis. Hopefully this is a good place to start.
Being in a learning environment is much more nurturing and encouraging for me than sitting alone in my study. I've lost touch with most of my artist friends and have no one to get excited about things anymore. Forums were always good for that though :)
William Smith last edited by
Welcome to the forum--this really is a great little community where we can share our work, get help, show progress, etc. There are a lot of classes within SVS intended for folks just like you--for those coming back to art, those deeply intrenched, and those that are in a stand-still. You have come to the right place.
Now it is time to start taking classes--
Cheers! I've subscribed and am doing just that :)
Maile McCarthy last edited by
@Amanda-Jean So much of what you said really clicked with me, right down to your connection between movement and illustration/animation. I've done a lot of anatomy study for fitness, and I was so pleased to realize how it crossed over to illustration. So cool to see seemingly unrelated interests coming together!
@Maile-McCarthy That's great! It's really not that unrelated though if you think about it, just a different way of understanding and application.
The kinesthetic/tactile learning involved in fitness and play is much like sculpture for drawing. We learn how our bodies move, how to observe our clients and how they move, we look at them from many different angles. It gives us a three dimensional feel to situations and (I think) improves understanding of physics, and thus our visual articulation.
That's why animators are thoroughly encouraged to act out their scenes or look at live reference as much as they can, so they can FEEL the movement and interpret it as realistically as possible. They get a sense of where to emphasize frames for timing that creates that realistic weight of a character or prop, as well as seeing form in motion from a variety of angles.