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Dreams or Fantasies

Share the art that portray/express the feeling of imagination, fantasy or vivid dreams .

  • RE: ISO Critique: ..What I Saw

    @awall First, I think the shadow of the bed would spread out more. I'd keep the dream catcher the brightest object in the room for now, to keep it as a focal point. I don't know what time it is in the piece. It looks like you were planning daytime from the bright window, but if it was my choice I'd make a soft blue moonlight for night time. Honestly, I think this has the possibility to look pretty scary. I'd do a couple first versions (smaller and faster illustrations) to test color and value to see if you really want to keep this composition. Not that the composition is horrible, just that you may be getting a feeling you weren't expecting. Like I said, it could possibly look scary.

    posted in Artwork
  • RE: Would love to give a critique

    @will-terry thank you!! Good to keep in mind

    posted in General Discussion
  • RE: My new journey :)

    That's awesome!! welcome to SVS! You'll love the community here on the forums. We all want to learn and improve. I can't wait to see your work

    posted in Introductions
  • RE: Kidlit 411 interview!

    @smceccarelli in regards to self publishing authors I wouldn’t take those jobs for a couple of reasons.

    1.)The pay probably won’t be as much as with a traditinal publisher, and even the advance from a larger house doesn’t really cover the hours put into illustrating a book. The possibility of future royalty payments makes it worth it, but it’s still a risk even with wide distribution. With a self published author you lose any real hope of royalty pay since they usually have little to no distribution options outside of amazon.

    2.) I try to look at the work I’m doing in the context of my overall career goals. As I mentioned in my interview, even working with smaller publishers isn’t always going to help. With that. One of the benefits to working with an established publisher is that you get to know editors, art directors which can lead to future work. There is also more exposure for other publishers seeing your work if it’s showing up in more places.

    Hope this helps!

    posted in General Discussion
  • RE: Resources for learning a specific illustrating style?

    @lee-white Thank you for your insight! I believe you're right.

    posted in Questions & Comments
  • RE: Resources for learning a specific illustrating style?

    Edit: "I believe I am wrong here! I'm not deleting this for the sake of context for @Lee-White's response"

    I want to warn you that focusing on copying another style won't get you far. There are plenty of books that can teach anatomy. I especially love the book "Animals Real and Imagined" by Terryl Whitlatch. There is a passage from the book "The Big Bad world of Concept Art for video games" which says, "There are times when studying another artist's work can be beneficial. However, doing fan art or manga art is not of those times. It is not productive because you are copying someone else's already established design. You are not challenging nor accessing your visual library, therefore, you aren't developing any further as an artist. Instead, use what you have witnessed yourself, and make your own version of a character who fits in a world similar to that of the fan art or manga." Basically, you should look for resources on anatomy and study real references of animals instead of looking to copy someone who has already done the hard work for you.

    posted in Questions & Comments
  • RE: HELP! I need to learn color management - looking for resources.

    Screen:
    Honestly, unless they have a really bad monitor, all screens are going to look the same, if not then similar enough.

    Printers:
    most printers print in CYMK which stands for Cyan, Yellow, Magenta, Black, which is the inks it uses and mixes on the paper to get your results. Usually, almost any digital image is made in with RGB (Red, Green, Blue) Now you may know that when painting you should use red, yellow and blue, but the physics of light acts differently making light's primary colors red, green and blue. the translation to CYMK from RGB will never be perfect due to it transferring between a medium of light and onto a physical medium, so sometimes you have to live with the results you get. If you did have photoshop, it has the ability to work in CYMK so you could edit contrast, color balance, and anything else to try and get as close as possible. This is the reason publishers will send proofs because of this issue so they can make those changes before they print hundreds of books that are unchangeable.

    posted in Questions & Comments
  • RE: SVS class idea! (How to study others work)

    @Will-Terry I was just watching your videos and I stumbled across you saying "We should teach our art students to copy the masters before us" https://youtu.be/O-ByPngvlug?t=4m47s
    Just thought it was interesting.

    posted in Questions & Comments
  • RE: Learnuary

    @smceccarelli I’d love a video on color pallet! I do color completely by ‘feel’ and am very interested in how you approach it.

    posted in Questions & Comments
  • Kidlit 411 interview!

    Hey guys, I was recently interviewed by Kidlit 411 and got to talk about SVS :)

    http://www.kidlit411.com/2017/12/Kidlit411-Illustrator-Nat-Iwata.html?m=1

    posted in General Discussion

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