@kaitlinmakes I thought about the full face, but when I decided to challenge myself I thought it would be easier to do just the half and to use a brush I never used. I also try not to "color" but to actually make strokes and if I mess up I don't undo. I wanted to capture all the aspects of traditional but save tons of money on supplies and do it digital.
I do watch American Horror Story, actual Twisty the clown is on my list of characters to paint.
Feeling kind of ehhhhh about my illustrations lately. Pencil sketches are fun for me and relaxing most of the time. Illustration is hard. Trying to keep my chin up but getting really discouraged. I know it’s that artist brain. We probably all feel it. Anyway, here’s a recent sketch.
Really nice piece. Interesting elements throughout the space. Love how the music leads you through all the little creatures. Great styling of your subjects. Almost makes me not hate alligators and crocodiles, almost. They are terrifying. Great job!
This is an older piece of mine, and was drawn on a 2.5x3.5 inch (baseball card size) piece of cardstock. It was inspired by the original Spyro the Dragon game, where my imagination considered that the sheep might get sick of being head butted all the time and tell the main character off.
(Feedback is always welcome.)
A frequent bit of advice for illustrators hoping to work in children’s books is to look at the books in the children's section of the book store. So I paid a visit to my local Barnes And Nobles and did just that.
While in the children’s section I could hear a mother and child talking as the child played with a wooden car setup. There was a storm brewing outside and whenever thunder sounded I heard the young Mom say “thunder” and then another word in a foreign language that I presumed meant “thunder.”
Afterwards I went to the coffee shop in the store (Starbucks) to sit by the window with a cup of coffee and watch the rain.
The young Mom and her baby boy came into the coffee shop soon afterwards.
My partner and I then spotted a brilliant full Rainbow in the Florida sky. I wanted the little boy to see the rainbow so I told his Mom about it.!
She looked out the window and, with great excitement, picked up her son and walked outside to let him see it.
Just thought you might like to read this story.
I'd say the first pic would work better in a series of sequential images e.g. comic or illustrated book. It doesn't really work as a standalone image
The second pic... one of the first 'how to' books I read was 'How to Draw Comics the Marvel Way' and the following drawing is vividly embedded in my brain to this day...
If you are drawing an action either draw the very beginning of the movement or the very end, anything in-between lacks energy or impact, which is something other people have picked up on. So if you combine the first pic and the second pic you get something with a bit more movement...
I also made them them look at each other. It doesn't matter what composition you use if there's a face in the image your eye will go straight for it and then your eye will look at what the face is looking at. So when they look at each other it's makes more of a fluid composition
@christopherh After looking at your site, I had a question. The sloth in outer space and “Pigeon Pete” seem like much more confident and developed pieces with a definitive style that I’m not seeing in the other pieces you have in your portfolio. Are those pieces newer than the rest, or perhaps did you simply spend more time on them? If I were you I’d make those pieces the bar of comparison and make sure that each piece you post could be favorably compared to them, being as good or better than as you grow, and remove the less complex pieces as you can. To that same point, if I were looking to hire someone and saw your site, I would have difficulty knowing whether you’d give me texturey colorful sloth style or the more basic “grass is green, sky is blue” airbrushed style that others have already commented on in this thread. Thanks for sharing your site, hope this helps.
Hey there ^^ currently working on this forest lady. I am pretty okay with it so far, but I would like to know your opinion on it before I move to color and all that stuff. I am mostly concerned about the pose and shapes balance.
![0_1529524335254_1 version.jpg](Uploading 100%)
@TessaW Good point on exploring a concept with different thumbnails. I know I need to work on this, too!
@artbytra I agree with the other comments.
I was wondering why the traveler stopped there and why the bag is on the ground. I think having it slipping out of the hand or sliding off of the arm would convey the idea of it being dropped better. Also, it looks like they stopped at the mushroom, rather than being overwhelmed by the village. I think a crouching position would be confusing.
I'm not really getting the breaking down element--for example, there's a door built into the mushroom top on the right--so it looks like the mushroom was in that position when they decided to build a house in it. If the village is broken down, the structural elements should be breaking down along with the mushrooms. Another way to show that it's old could be to have faded colors and cracking / crumbling edges. I believe this happens to some real mushrooms as they age.
Another little thing--the steps aren't cut to the same scale as the ladders and doors of the village.
Tree on the right feels awkward to me--like someone chopped the top off. It could be nice to have branches hanging down, but it isn't balanced with the rest of the tree.
Here are some photos that can give you some ideas:
It's a nice concept, and I'm looking forward to seeing you work on it!
@tessaw thanks for the feedback! Makes sense with the ant-creature being confusing. My idea was that it should be misterious, but I think I might have gone too far. The size is definitely an issue as well! So: my attempt at fixing it is to make the ant-thing more defined and let it be a means of transportation for the actual villagers, who then can be better sized. So I tried putting a villager on the ants back. I can't tell if it's too far fetched or not.....
@w-coats So the mushroom hunter is colored so that it be somewhat camouflaged, although in this situation it's pretty much spotted after devouring most of the village. With the little guy on the path he will have a shocked pose after just seeing what is happening (poor guy even dropped his briefcase), as for the shower idea I will probably change that as it could be interpreted that it is looking at the one in the shower rather than at the homeowner on the path.
I took some of the comments and revised the illustration. Cleaned up some of the perspective and changed the size of the girl in relation to the car.
I was wondering if anyone has heard of Akira Toriyama (Dragon Ball)? I don't know if his style is what I want to emulate, but I do draw influence from his works. I am curious because he has what I call Super Deformed style such as Dr. Slump, and I like his mecha designs, the characters are really deformed but yet IMHO they work somehow. Is there anyone who has some insight to why his style works? Like am I not making my characters deformed enough so that people feel that it feels/looks wonky instead of intentional?
Another big influence I have is Masamune Shirow, he does serious cyber punk manga but every so often he makes a really cartoony illustration that emotes an idea or plays with humor, that some how he gets away with.
I was just wondering how they almost do things in a completely different style yet are able to pull it off? Is there something to it?
I did another illustration with more deformed features to show what I mean. I am not finished it yet but hopefully you get the idea.